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posted Mar 12, 2015, 8:37 PM by Barny CK
In September last year, when Apple unveiled its newest iPhone, the iPhone 6 and iPhone 6 Plus, Apple invited a budding Game Developer to showcase an iOS game that uses Apple's latest Metal graphics API. That game was Vainglory and the Developer company, Super Evil Megacorp. Vainglory is a multiplayer online battle arena (MOBA) mobile game. The graphics is wicked. 

Vainglory is kinda like DOTA on a smartphone. Players chooses an avatar or hero as a playable character and the main aim is to crush the opponents' base. At the beginning, players begin in their base at one end of the map and they will need to work their way to the other end or ends of the map to the opponents' bases. The paths from home base to opponents' bases are called lanes and players need to control the lane in order to gain an advantage over their opponents. Players will ultimately win the game when they have infiltrated their opponents bases and destroy their Vane Crystal. 

The gameplay of Vainglory is pretty normal, as expected of a DOTA style game. Every avatar/hero has their own strengths and weaknesses. There are skills which the player will have to upgrade from time to time to gain and maintain a dominance in the game. What I quite like about this game is the breathtaking background scenery which I've almost never seen before on a mobile phone. 

The character design on the other hand,were somewhat disappointing as it didn't meet my expectation, at least for this game. Because, for a game with such a rich graphics and attention to detail, the characters felt rather inadequately designed. That and also the special attack moves. The attack moves weren't remarkable. All I can see were some fast, undistinguished animation. I expected more. However, it's a fun game to feast your eyes on.  

Vainglory is available on iOS and will be available on Android sometime this year (2015).